﻿using UnityEngine;
using UnityEngine.UI;

namespace QFramework
{
    [AddComponentMenu("QF-UIKit/Bind")]
    public class Bind : MonoBehaviour, IBind
    {
        [HideInInspector] public BindType MarkType = BindType.DefaultUnityElement;

        public string Comment
        {
            get { return CustomComment; }
        }

        public Transform Transform
        {
            get { return transform; }
        }

        [HideInInspector] public string CustomComponentName;

        [HideInInspector] public string ComponentGeneratePath;

        [HideInInspector] public string CustomComment;

        public BindType GetBindType()
        {
            return MarkType;
        }

        public virtual string ComponentName
        {
            get
            {
                if (MarkType == BindType.DefaultUnityElement)
                {
                    if (GetComponent("SkeletonAnimation")) return "SkeletonAnimation";
                    if (GetComponent<ScrollRect>()) return "UnityEngine.UI.ScrollRect";
                    if (GetComponent<InputField>()) return "UnityEngine.UI.InputField";

                    // text mesh pro supported
                    if (GetComponent("TMP.TextMeshProUGUI")) return "TMP.TextMeshProUGUI";
                    if (GetComponent("TMPro.TextMeshProUGUI")) return "TMPro.TextMeshProUGUI";
                    if (GetComponent("TMPro.TextMeshPro")) return "TMPro.TextMeshPro";
                    if (GetComponent("TMPro.TMP_InputField")) return "TMPro.TMP_InputField";

                    // ugui bind
                    if (GetComponent<Dropdown>()) return "UnityEngine.UI.Dropdown";
                    if (GetComponent<Button>()) return "UnityEngine.UI.Button";
                    if (GetComponent<Text>()) return "UnityEngine.UI.Text";
                    if (GetComponent<RawImage>()) return "UnityEngine.UI.RawImage";
                    if (GetComponent<Toggle>()) return "UnityEngine.UI.Toggle";
                    if (GetComponent<Slider>()) return "UnityEngine.UI.Slider";
                    if (GetComponent<Scrollbar>()) return "UnityEngine.UI.Scrollbar";
                    if (GetComponent<Image>()) return "UnityEngine.UI.Image";
                    if (GetComponent<ToggleGroup>()) return "UnityEngine.UI.ToggleGroup";

                    // other
                    if (GetComponent<Rigidbody>()) return "Rigidbody";
                    if (GetComponent<Rigidbody2D>()) return "Rigidbody2D";

                    if (GetComponent<BoxCollider2D>()) return "BoxCollider2D";
                    if (GetComponent<BoxCollider>()) return "BoxCollider";
                    if (GetComponent<CircleCollider2D>()) return "CircleCollider2D";
                    if (GetComponent<SphereCollider>()) return "SphereCollider";
                    if (GetComponent<MeshCollider>()) return "MeshCollider";
                    
                    if (GetComponent<Collider>()) return "Collider";
                    if (GetComponent<Collider2D>()) return "Collider2D";

                    if (GetComponent<Animator>()) return "Animator";
                    if (GetComponent<Canvas>()) return "Canvas";
                    if (GetComponent<Camera>()) return "Camera";
                    if (GetComponent("Empty4Raycast")) return "QFramework.Empty4Raycast";
                    if (GetComponent<RectTransform>()) return "RectTransform";
                    if (GetComponent<MeshRenderer>()) return "MeshRenderer";

                    if (GetComponent<SpriteRenderer>()) return "SpriteRenderer";

                    // NGUI 支持
                    if (GetComponent("UIButton")) return "UIButton";
                    if (GetComponent("UILabel")) return "UILabel";
                    if (GetComponent("UISprite")) return "UISprite";
                    if (GetComponent("UISlider")) return "UISlider";
                    if (GetComponent("UITexture")) return "UITexture";

                    if (GetComponent<ViewController>()) return GetComponent<ViewController>().GetType().FullName;


                    return "Transform";
                }

                return CustomComponentName;
            }
        }
    }
}